guilty gear strive sol matchupsguilty gear strive sol matchups
Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. The meaning of the symbols of / and /bet seen in a dream. How much R.I.S.C. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. There are a ton of interesting results that can be seen from this. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Situational whiff punish at best, funny "why not" move at worst. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Es la conclusin de la historia de Sol Badguy (A.K.A. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. The proportion of damage dealt on normal block. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Bridget vs Sol Badguy Matchup Knowledge. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. This can be caused by crouching, certain moves, and being short. That whole Ram thing is a fluke. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Character Win rate Total usage; 25 %: 16: . Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. The proportion of damage dealt when hitting Off The Ground (OTG). The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). https://github.com/PapstJL4U/fgMetagame. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. It's way too much work for one person. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Please keep in mind the matchup chart is subjective and not all players may agree. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Sol Badguy - 4.9. It always felt like he had the tools for every match up except nago. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. In general, use low-commit moves like your K and P buttons. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. 0% 100%. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! He also really doesn't do enough damage to punish ram when he does actually win neutral. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . I don't understand what makes that matchup positive for Anji. Can be kara canceled into any special move to increase its range. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions You don't like characters with highly interactive pressure. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Hits slightly behind Sol, allowing it to be used for cross-ups. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. 32. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Best Video Games of All Time - Page 70 - Metacritic . While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Credit: Arc System Works. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] this move builds when normal or instant blocked. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. They have a ton of po. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Use it to steal momentum against poor okizeme and predictable pressure. Guilty Gear Strive tier list - All characters ranked from best - GINX On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. His damage is good but not great. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. This page was last edited on 27 February 2023, at 20:20. GIJ&IK - Desktop. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. This is actually not true. Competent neutral and approach tools that get even stronger with meter. It loses to throws, so try to only use it if the opponent isn't at point blank range. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. He is described as a noble vampire samurai who wields a bloodsucking blade. Faust . Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Only 100 matches per match-up. Vote for tiers. 6S can be kara canceled into any special move. The character whose not only not bad but good, it's Sol Badguy! Goldlewis player: PROMOTE May and Millia! This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Worst Match. Knocks opponent away and causes slight ground bounce on air hit. Thanks Daisuke. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Sol Badguy; Giovanna; . It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. - Difference between the tier scores from today and . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. May's tier match-ups in Guilty Gear Strive - EventHubs Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. As said earlier, you don't really wanna RPS with Goldlewis. The active frames of an attack refers to the amount of time an attack can hit the opponent. It's obviously subject to change, but right now, what are the matchups that you most struggled with. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Worst Match. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Please take my money Tattie!!!!! Above her head floats a cracked yellow halo. sweep that can slip under many attacks. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Sol Badguy vs. Ramlethal - 18. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Be careful when throwing out this move in neutral, as its range is quite poor. Can gatling from 5K, 2K, or c.S for a mix-up. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. On air hit, it floats the opponent for a reliable juggle. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. This can be caused by crouching, certain moves, and being short. This page was last edited on 28 January 2023, at 04:05. Millia's mobility lets her keep Ramlethal honest in neutral. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. search. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Damage changes with each set of 8 active frames. This section has strict standards that must be followed. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Hard knockdown on ground hit or Counter Hit. This is the top 1000 but multiplied out by popularity. Corner combo staple, and Sol's only disjointed air button. Sol has tricky special moves which help him get in, and a suite of normals which . Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Giovanna vs Happy Chaos Matchup Knowledge. Edit:I forgot to mention. Usually something like to a. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Sol matchup chart. A projectile which usually travels slowly across the screen in a horizontal path above the ground. He's too fast, period. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Sol does a crouching kick, which is his fastest low. 03 Mar 2023 23:47:00 . Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Useful for mashing without releasing the input for crouch blocking. Offense. Vote for tiers. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. You don't like having to work your way in against characters that outrange you. Baiken is very nimble and annoying to deal with in the neutral. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Matchup guides, advice, and analysis for Zato-1 in GGST. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. He is playing guilty gear and the other characters are playing strive. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Test 6P is juiced so if Ram gets 6P happy just slap them. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Character Strategy pages generally have at least some basic counter-strategy. Faust - 5.9. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Ram has access to a few safe jumps making her Mortobato super easier to bait. Be ready to fuzzy a lot when she's on you. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Sol has some of the strongest defensive tools in the game. Sol grabs the opponent and headbutts them. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Standard Ramlethal offense works fine here. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. . This attack is Sol's best point to use Roman Cancels in most combos. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Guilty Gear Strive Crossword Quiz - By matthewafilippel Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Combos into 2D for a hard knockdown. Axl will likely attempt to reset to neutral over extending pressure sequences. Hes quick enough to punish you easily and quick enough to close the gap. Empty hopping is safe and good for baiting out whiffs. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. It's also a bit more complex than Guilty Gear Strive. Both hits are jump and dash cancelable.
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